Well friends, I’ve been absent for a couple of days. Sorry about that, but I had some gaming to do! That’s right, it was Risk Night: Part Two. With a collection of 4 players, multiple pies and cakes leftover from the holidays, and a desire to win, we began.
I chose a much better starting place than Madagascar this time… Central Europe was my home for the game. With an unnamed Comeback Power, I was able to take over all of Europe on Turn 1, leading to an early lead. In fact, with the Enclave of the Bear controlling all of Europe, a fellow gamer Micah (who I believe is playing Die Mechaniker) expanded through America rather quickly. Joseph (who’s been running the Imperial Legion) was quickly thrown under the treads of Die Mechaniker as Micah expanded into South America.
I believe that Micah’s early aggression was due to Joe’s strong start in Game 1. Joe’s racial power is that he get’s to round up instead of down when recruiting troops. Sierra, well after winning Game 1, she decided to seize Australia and fortify. Khan Industries’ goal wasn’t conquest this game, but rather to survive the backlash of the last decade’s wars. So, with Khan as a relative non-factor this game it boiled down to the Enclave, the Imperials, and Die Mechaniker. The Imperials were quickly nearly wiped from the face of the board, so it was up to myself (the well-recovered Enclave) to duke it out with the powerhouse D.M. had become.
And duke it out we did. The straits between Greenland and Iceland ran red with blood and oil. It was a losing battle for myself though, because holding Europe was bringing in less troops than holding North and South America. It slowly ground into a numbers game (that wasn’t helped by horrible dice karma on my end) that resulted in D.M. pulling out a win.
Micah got to sign the board as a winner and founded a major city (though the name escapes me currently). The rest of us all ‘held on’ and founded minor cities. I’m pretty sure after the powerful Comeback Power I received for getting wiped off the face of the board, players have been more reluctant to decimate a civilization.
Anyone else playing some Risk Legacy in the New Year? How’s your game developing?